In the curious—or interrogative—group, researchers advised them to pretend to walk through the virtual museum to plot a theft.
Participants played the virtual heist after learning the backstories. Each individual could explore a museum with four colored doors and paintings with their values behind them.
When they found a room with valuable paintings, players may win real money.
Sinclair said that a curious attitude may be better for showing someone the long-term effects of lifestyle changes.
Maybe you need to make them inquisitive so they can remember that knowledge.
The researchers concluded that pre-learning motivational manipulation can bias learning and memory, affecting education, behavior change, clinical interventions, and communication.
The interested (interrogative) group was better at recognizing all museum paintings and remembering their total worth, even if they were low-value.